Helldivers 2 Releases New Update, Here's Each of the 100-Plus Changes
A new Helldivers 2 update is live on PC and PS5.
A new Helldivers 2 update has been released by Arrowhead Game Studios via the PC and PS5 alongside patch notes, which reveal and detail over 100 changes and improvements to the game. The update is dubbed "Patch 01.000.300," and it comes with a metric ton of gun changes, including some changes that will no doubt tweak the meta of the game. There are also some substantially changes to enemies and stratagems. Arrowhead Game studios also highlights a change to the Spread Democracy mission.
While we have the patch notes for the update, which can be seen below, we don't have any intel on the file size of the update, which means we have minimal insight to offer about how long it may take to download. The patch notes are pretty extensive, but this doesn't always translate to a meatier update, especially when there isn't any new content, which there isn't.
Helldivers 2 Update 01.000.300 Patch Notes
Overview
For this patch, we have made improvements and changes to the following areas:
- Balance changes to weapons, stratagems, and enemies
- Change to the Spread Democracy mission
Balancing
General
- Armors with armor rating above 100 now also reduce damage on headshots.
- Victory poses will now only play for the extracted. (No stolen valor on my ship.)
- Burning damage reduced by 15%
Primary, Secondary & Support Weapons
CB-9 Exploding Crossbow
- Slightly smaller explosion
- Increased stagger
- Decreased number of maximum mags from 12 to 8
- Increased number of magazines received from resupply from 6 to 8
- Slight reduction in ergonomics
- Muzzle velocity increased
LAS-99 Quasar Cannon
- Increased recharge time by 5 seconds
BR-14 Adjudicator
- Full auto is now the default fire mode
- Reduced recoil
- Increased maximum mags from 6 to 8
- Increased number of magazines received from resupply from 6 to 8
- Now placed amongst assault rifles
LAS-98 Laser Cannon
- Slightly increased damage
- Slightly reduced damage versus large volume bodies
SG-8P Punisher Plasma
- Decreased maximum mags from 12 to 8
- Increased amount of magazines received from resupply from 6 to 8
- Increased projectile speed, but will still keep a similar range
- Decreased damage falloff on the explosion
- Now placed in the energy weapons category
ARC-12 Blitzer
- Increased shots per minute from 30 to 45
- Now placed in the energy weapons category
R-36 Eruptor
- Decreased number of maximum mags from 12 to 6
- Explosion damage drops off slightly faster
LAS-16 Sickle
- Decreased amount of magazines from 6 down to 3
LAS-5 Scythe
- Increased damage from 300 to 350
- Decreased max number of mags from 6 down to 4
RS-422 Railgun
- Increased armor penetration in both safe mode and unsafe mode
- Stagger force slightly reduced
MG-101 Heavy Machine Gun
- Third person crosshair enabled
63CS Diligence Counter Sniper
- Damage increased from 128 to 140
- Ergonomics improved
R-63 Diligence
- Damage increased from 112 to 125
P-19 Redeemer
- Slight increase in recoil
P-2 Peacemaker
- Increased damage from 60 to 75
P-8 Senator
- Increased damage from 150 to 175
- Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
LAS-7 Dagger
- Increased damage from 150 to 200
AR-19 Liberator
- Damage increased from 55 to 60
AR-23C Liberator Concussive
- Damage increased from 55 to 65
JAR-5 Dominator
- Damage decreased from 300 to 275
AX/AR-23 Guard Dog
- Decreased damage by 30%
RL-77 Airburst Rocket Launcher
- Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers
- Reduced proximity radius
Stratagems
A/MG-43 Machinegun Sentry
- Increased health to match other Sentries
A/ARC-3 Tesla Tower
- Increased health by 33%
FAF-14 Spear
- Added reload stage reload after the spent missile had been discarded
RL-77 Airburst Rocket Launcher
[list]
Enemies
- Bile Spewer and Nursing Spewers movespeed slightly reduced
- Hulks: Force required for them to stagger slightly increased
- Hulk Scorcher direct flamethrower damage reduced by 20%
- Devastator fire rate slightly increased (only the standard devastator)
- Gunships sideways movement slightly increased
- Scout strider Riders now less vulnerable to explosions
- Fog Generators health and armor increased
- Gunship spawners now have a much lower cap on how many gunships they can have active at the same time
Enemy Patrols
- Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties
Gameplay
- Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
- Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
- The Spread Democracy mission otherwise known as "raise the flag" can now be enjoyed on higher difficulties for maximum freedom spreading.
- When readying up, Helldivers now salute to ensure maximum democratic readiness.
- Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
- Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.
Fixes
Crash fixes
- Fixed crash that could occur when host abandoned mission with squad.
- Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
- Fixed crash that could occur for all players after or during mission results screen.
- Fixed crash that could occur after shooting from the EXO-45 Patriot Suit's rocket launcher.
- Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
- Fixed Superior Packing Methodology ship module not working properly.
- Fixed Blast Absorption ship module so that it correctly increases sentries' resistance to explosions.
- Fixed issue where players could not navigate to the search results in the Social Menu.
- Fixed some issues where items equipped in a Warbond were not actually equipped.
- Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
- Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
- Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
- Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
- Fixed some stratagem beams using incorrect color-coding.
- Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
- Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
- Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
- Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
- Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
- Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was inserted, but before the reload was completed.
- Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
- Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
- Fixed issues where Automaton Gunships sometimes could not see the player.
- Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
- Fixed issue where Hellbombs would not deploy on certain missions
- Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
- Fixed issue where Hellpod Space Optimization made ammo go above capacity.
- Fixed issue where Stalkers became very visible in fog
- Mines are now pingable for better coordination with your team.
- Receiving friend requests now gives the player a pop up.
- Improved readability of prompts and hints displayed in the tutorial and onboarding.
- Total experience is now visible in the career tab.
- Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
- Keybinds bound to numpad will no longer reset upon restart.
- Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
- Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
- APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
- Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
- "Open Text Chat" is now rebindable.
- Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
- Disabled the squad invites during the tutorial which caused an overlap in the UI.
- Fixed Primary and Secondary weapons overlapping on the character model in the armory.
- Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
- Report and block player is now visible in the squad menu.
- Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
- Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings.